![]() ![]() The sub-folder contains a Source folder where the C# script is situated. On Linux /home//.local/share/Colossal Order/Cities_Skylines/Addons/Mods/Įach mod is implemented in a sub-folder of the name of the mod.On Mac /Users//Library/Application Support/Colossal Order/Cities_Skylines/Addons/Mods.On Windows C:\Users\\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods. ![]() The game ships with a C# compiler which allows for automatic script compiling at game start. More overview information is also available in Category:Programming. Editing: Dynamically create and destroy buildings.Data Interoperability: Read and save city data (e.g.Gameplay: Affect in-game economy and building levels.In summary, a C# mod can achieve the following things: The available features will evolve alongside user wishes in the future. It is presently minimalistic and aims to be so. The Modding API is an interface for programmers to override and extend game features.
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